Ramu 0.7b doc
static class
Ramu
Description
Control de game loop, events and canvas.
While Ramu is running it will call the GameObjs/Drawables/Collisors methods in this order:
- start
- checkCollision
- update
- draw
Note that draw is the only one that is called even with inLoop being false.
Static Variables
- callDestroy
- callSortCollision
- callSortDraw
- callSortUpdate
- canvas
- clickedPosition
- ctx
- debugMode
- height
- inLoop
- lastKeysPressed
- mousePosition
- pressedKeys
- time.delta
- VERSION
- width