Ramu 0.7b doc
GameObj.setActive(bool)
Parameters
bool
bool: Set whether it will be active or not.
Description
Enable/Disable the GameObj, if is false then the GameObj will not be called by the game loop.
You can test this snippet of code here.
let txt = new Text("is active", 10, 10, 100);
let time = 0;
new GameObj().update = function(){
if (time > 5){
txt.setActive(false);
}
time += Ramu.time.delta;
};
Ramu.init();