Ramu 0.7b doc
virtual
Collisor.onCollision()
Description
Triggered when a collisor is colliding with it.
You can test this snippet of code here.
let enemy = new Collisor(1, 4, 5, 5);
enemy.tag = 'enemy';
class NewObj extends Collisor{
onCollision(){
for (let i in this.collision){
if (this.collision[i].tag === 'enemy'){
/* logic here */
}
}
}
}
See also GameObj.update and Drawable.draw.